DFX Art was founded by two experienced professionals in the field of computer graphics and programming – Stanislav Svarichevsky and Anton Zailinger.
They first created a computer graphics and computer game programming company back in 1999. That company was called ALS Group and became one of the most successful companies in the international market of cg outsourcing and programming straight from the beginning. The company’s priority was the development and creation of multimedia products and computer graphics for games. In our archive, one can find many of our successful projects in which we participated directly and actively - such as SpellForce, SpellForce II, Aquanox, Knight Shift and many more.
From the very first days of our cooperation, we managed to gain the trust and disposition of our new partners, all due to a non-standard approach to fulfilling the task, aimed at the best achievable result. Through intense communication and the study of the production processes directly at the production facilities of our partners as well as the study of their experience and preferences, we not only learned to understand their needs but also their individuality. Because of that and unlike other studios, we were able to find a way to achieve a result above average, whilst keeping our partners’ originality and without restricting them in their wishes. This is proven true by the success of most of our products on the market as well as by numerous awards, which our products have won and are still continuing to win.
From 2005 on, we started working with the company, Novomatic.
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Once we set sail, our experience and professionalism were highly appreciated by other sailors of the sea, in particular by the company IGT. We had already worked with its Austrian office at the dawn of our voyage – starting in 2004 – and have a close yet highly professional relationship with its wonderful and talented people. Working on their projects is always an incredibly exciting and interesting undertaking, which allows us to reveal our full potential and at the same time to continuously improve.
For some time, we weren’t seeking a full sail, didn’t try to storm too many new bastions. We needed some time to assess the sea and also wanted to spend more time with our families. (We had to raise our children so that they could take over one day. After all, someone has to take our places on the captain’s bridge of our company after we decide to anchor in the quiet harbour known as “retirement”. Even if that anchor seems far, far away at the moment. ) But our children grew up and some of them started mastering our craft. And that means that we finally can command the crew: “Raise all sails! Full speed ahead!”.
As of today, our experience in the field of gambling game production is unrivalled, our potential undeniable. This applies to both land based slot machines as well as online casino games (iGaming). The experience and knowhow accumulated over the years and in the course of many projects enable us to meet high-quality requirements and solve tasks of any difficulty. Even if it requires learning “on the fly”.
We have developed a very flexible way of working with our clients. For each, we provide a customised team, depending on their needs and preferences.
The system we have introduced to our company in order to quickly recruit skilled professionals has proven itself incredibly effective, enabling us to increase our production capacity within a very short time if needed in order to meet all requirements. Because of that, our productive capacities are located where the greatest potential of first-class specialists lies - both artists and programmers.
Practice has shown that the simplest and most convenient way to start cooperation with a new partner is to do of a pilot project. This usually is one small game. We can offer both – games for Slot machines as well as online games (iGaming). Many clients like to combine both, meaning that we first develop a game for the slot machine and adapt it for the online version later. It is also possible to start working solely with the graphics and to move onto complete projects later, once you have got to know us better. This approach is also quite popular and proves itself as it gives you the opportunity to get to know us without having to take any risks.