There are so many items in League of Legends and for the 2024 Season Riot is going to be making insane changes. No more mythic items, which will mean new items are making it to the rift, while old ones have to be adjusted.
Which items are newly being added and which of our favorites will be adjusted? Let's check out the entire list... and trust me, it's a long list.
Riot have revealed that they chose to remove mythic items to shift power from items and into champions themselves. While mythics were supposed to add more variance to builds, they seemed to do the exact opposite, which is why Riot have decided to remove them from the game.
Mage items are getting a huge overhaul. Mages have been feeeling rather weak so hopefully with the removal of mythics mid lane mages can finally shine once more.
New Mage Items
Malignance
Total Cost: 3000 gold
Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
80 Ability Power
20 Ability Haste
600 Mana
Ultimate Power: Gain 15 Ability Haste for your Ultimate.
Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.
Caster’s Companion
Total Cost: 3000 gold
Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
90 Ability Power
20 Ability Haste
600 Mana
Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.
[Passive] Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 20 second cooldown.
Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
Void Infusion: Gain 2% of your bonus health as Ability Power.
Omnivamp updated with the following (now only exists on Riftmaker):
Omnivamp heals you for a percentage of damage you deal, with reduced effect (33% effectiveness) on minions and monsters.
Omnivamp heals you for the full amount with Pet or AOE damaged
Passive - Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
Passive - Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.
Seeker’s Armguard
Total Cost: 1600 gold
Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
40 Ability Power
35 Armor
Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Broken Armguard on use).
Shadowflame
Total Cost: 3200 gold
Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
120 Ability Power
12 Magic Penetration
Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects).
Passive - Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.
Amplifying Tome
Cost: 400 gold (can you believe we actually did it!?)
20 Ability Power
Rod of Ages
Total Cost: 2700 gold
Item Recipe: Blasting Wand + Catalyst + 550 gold
50 Ability Power
300 Health
300 Mana
This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.
Removed Mage Items
Some mage items also had to be removed by Riot since they just weren't able to be adjusted into a mythic-less world.
Riot is introducing a bunch of interesting new assassin items, while also removing those that are deemed to good in the current state.
New Assassin Items
Voltaic Cyclosword
Total Cost: 2900 gold
Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
55 Attack Damage
18 Lethality
15 Ability Haste
Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.
Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds. Slow is a melee only.
Profane Hydra
Total Cost: 3400 gold
Item Recipe: Tiamat + The Brutalizer + 863 gold
60 Attack Damage
18 Lethality
20 Ability Haste
Active - Heretical Slash: Deal 65% total Attack Damage physical damage to nearby enemies. This damage increases to 97.5% total Attack Damage physical damage to enemies below 30% health.
Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
Passive - Murder: After being out of combat with Champions for 8 seconds gains bonus Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Passive - Murderspeed: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
We are getting some new tank items as well, and Riot is going to be removing those that have actives that are just way too good right now, just like with the other item categories.
Passive - Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
Passive - Moonburn: Killing an enemy (non-ward, non-structure) deals 30 (+3.5% bonus HP) magic damage in an area around them.
Passive - Voidborn Resilience: For each second in champion combat gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 25% until end of combat.
Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage.
Passive - Unsinkable: The strength of movement slowing effects is reduced by 25%.
Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
Dissipate: While at 8 stacks of Steadfast, gain 60 Magic Resist and 10% increased Movement Speed.
Passive - Rapids: Healing or Shielding allied champions (excluding the user) grants the user 40 Ability Power and 10% bonus Movement Speed over 3 seconds.
Passive - Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.
Riot made quite a few changes to figher items, but not as many as they did with mage itens. But this should be pretty nice for anyone who likes to play fighters.
Passive - Lightshield Strike: The first attack against a champion will critically strike for 150% damage and heals for 110% base AD +8% of missing health.
Nitro Hexaegis
Total Cost: 3000 gold
Item Recipe: Tunneler + Noonquiver + 600 gold
55 Attack Damage
20% Attack Speed
300 Health
Passive: Gain 30 ultimate ability haste.
Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
Passive - Skipper: Basic attacks grant a stack (up to a maximum of 5 stacks). Attacking an enemy champion or epic monster while at max stacks consumers all stacks to deal 150% base AD bonus physical damage, increased to 400% against structures.
Passive - Boarding Part: Nearby allied Siege and Super Minions gain 15-90 bonus armor and magic resistance (based on level).
Stridebreaker
Total Cost: 3000 gold
Item Recipe: Phage + Pickaxe + Dagger + 725 gold
50 Attack Damage
20% Attack Speed
400 Health
Active - Halting Slash: Slow enemies in a radius centered around you by 25% and gain 25% bonus movement speed per champion hit that decays over 2 seconds. Can move while casting. 15 second cooldown.
Passive - Heroic Gait: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
This is the category with the fewest changes. Riot already made multiple adjustments during the mid-season update and therefore aren't changing too much for marksmen this time around.
Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.
Adjusted Marksmen Items
Guardian Angel
Total Cost: 3000 gold
Item Recipe: B.F. Sword + Steel Sigil + 950 gold (Note: Stopwatch has been removed)
55 Attack Damage
45 Armor
Passive - Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
Passive - Spectral Waltz: On-attack, basic attacks grant ghosting and a stack of 7% bonus attack speed up to 5 stacks (maximum 35% bonus attack speed).
Removed Marksmen Items
We knew that Galeforce would be removed, but other than that there aren't too many changes.
Rageknife
Galeforce
These are all the item changes and adjustments coming to League of Legends in Season 12. You can already test them out on the PBE Environment, but they're going to be on the live servers with the , which is January 9, 2024.